"The effectiveness of games as assignments in an introductory programmi" by Daniel C. Cliburn
 

The effectiveness of games as assignments in an introductory programming course

Document Type

Conference Proceeding

Department

Computer Science

Conference Title

Proceedings - Frontiers in Education Conference, FIE

Date of Presentation

1-1-2006

Abstract

Computer games are an often cited motivational tool used as assignments in introductory programming courses. This paper presents the results of a study that attempts to quantify the effectiveness of computer games as programming projects over non-games. Students completed five major programming assignments during the semester in an introductory programming course. For each assignment, students were given an option between two programming projects, a game and a non-game. Throughout the term, 78.9% of the assignments submitted by students were the game option. The average grade, however, on game assignments was 89.1%, while the non-game average was 95.1%. In a post-term survey 84% of student respondents answered "yes" to the question, "Did the games provide any extra motivation for you to complete the projects with a high level of quality?" Results suggest that games do indeed provide psychological motivation and increase course enjoyment, even though they may not improve students' scores. © 2006 IEEE.

ISSN

15394565

First Page

6

Last Page

10

DOI

10.1109/FIE.2006.322314

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