Experiences with the LEGO Mindstorms™ throughout the undergraduate computer science curriculum
Document Type
Conference Proceeding
Department
Computer Science
Conference Title
Proceedings - Frontiers in Education Conference, FIE
Date of Presentation
12-1-2006
Abstract
The LEGO Mindstorms Robotics Invention Systems are contemporary learning tools that have been used in a number of courses throughout the undergraduate Computer Science curriculum. However, with a few exceptions, very little information is available describing the degree to which Mindstorms projects improved (or hindered) the learning process in these courses. This paper describes personal experiences and provides practical advice for successfully incorporating Mindstorms projects into an undergraduate computer science course, as well as highlighting the types of assignments that have not worked well. Specifically, the author has incorporated Mindstorms projects into five courses: Fundamental Concepts of Computer Science (a non-major Computer Science course), Programming I, Programming II, a general programming language practicum, and the survey of Programming Languages course. These courses will be summarized, and the paper will conclude with a general discussion of lessons learned about Mindstorms use in the classroom. © 2006 IEEE.
ISSN
15394565
DOI
10.1109/FIE.2006.322315
Recommended Citation
Cliburn, D. C.
(2006).
Experiences with the LEGO Mindstorms™ throughout the undergraduate computer science curriculum.
Paper presented at Proceedings - Frontiers in Education Conference, FIE.
https://scholarlycommons.pacific.edu/soecs-facpres/391