A Cross-Disciplinary Course on Virtual Reality
Document Type
Conference Proceeding
Department
Computer Science
Conference Title
48th Annual ASEE/IEEE Frontiers in Education Conference (FIE 2018)
Date of Presentation
3-4-2019
Abstract
This Innovative Practice Work In Progress paper describes the author's efforts to develop a cross-disciplinary undergraduate upper division and graduate level Virtual Reality (VR) course. Virtual Reality is a truly cross-disciplinary field that often involves Artists, Computer Scientists, Engineers, Psychologists, and others working together to build and evaluate computing experiences that immerse users in rich 3D virtual environments. Twenty-six undergraduate and graduate students from Computer Engineering, Computer Science, Education, Engineering Management, Media X, and Psychology completed the author's course in the spring of 2018. The course was arranged into three units: applications, foundations, and evaluation. Throughout the term students worked in cross-disciplinary teams of two to three to build and evaluate a VR application. During the last week of the term students completed a questionnaire designed to assess the success of the author's approach to the course. Results of the questionnaire suggest that while the author was successful in teaching students about the cross-disciplinary nature of VR, more could be done to support students as they learned to collaborate with teammates from other disciplines.
ISSN
1539-4565
Volume
2018-October
DOI
10.1109/FIE.2018.8659016
Recommended Citation
Cliburn, D. C.
(2019).
A Cross-Disciplinary Course on Virtual Reality.
Paper presented at 48th Annual ASEE/IEEE Frontiers in Education Conference (FIE 2018).
https://scholarlycommons.pacific.edu/soecs-facpres/375