The Generally Strategic Conquest General
Format
SOECS Senior Project Demonstration
Faculty Mentor Name
Daniel Cliburn
Faculty Mentor Department
Computer Science
Abstract/Artist Statement
Conquest General is a strategy game created using the Unity engine. Our game is played by users clicking on units on the screen and moving them on the board to trigger different events. During some early play tests of our game we discovered that players were getting lost within our user interface. They were having trouble even knowing what to do or where to click on our menus. Because of this we revamped the interface and have created something that is easy for the user to interact with.
Location
School of Engineering & Computer Science
Start Date
3-5-2014 2:00 PM
End Date
3-5-2014 3:30 PM
The Generally Strategic Conquest General
School of Engineering & Computer Science
Conquest General is a strategy game created using the Unity engine. Our game is played by users clicking on units on the screen and moving them on the board to trigger different events. During some early play tests of our game we discovered that players were getting lost within our user interface. They were having trouble even knowing what to do or where to click on our menus. Because of this we revamped the interface and have created something that is easy for the user to interact with.