The Generally Strategic Conquest General

Lead Author Major

Computer Science

Format

SOECS Senior Project Demonstration

Faculty Mentor Name

Daniel Cliburn

Faculty Mentor Department

Computer Science

Abstract/Artist Statement

Conquest General is a strategy game created using the Unity engine. Our game is played by users clicking on units on the screen and moving them on the board to trigger different events. During some early play tests of our game we discovered that players were getting lost within our user interface. They were having trouble even knowing what to do or where to click on our menus. Because of this we revamped the interface and have created something that is easy for the user to interact with.

Location

School of Engineering & Computer Science

Start Date

3-5-2014 2:00 PM

End Date

3-5-2014 3:30 PM

This document is currently not available here.

Share

COinS
 
May 3rd, 2:00 PM May 3rd, 3:30 PM

The Generally Strategic Conquest General

School of Engineering & Computer Science

Conquest General is a strategy game created using the Unity engine. Our game is played by users clicking on units on the screen and moving them on the board to trigger different events. During some early play tests of our game we discovered that players were getting lost within our user interface. They were having trouble even knowing what to do or where to click on our menus. Because of this we revamped the interface and have created something that is easy for the user to interact with.