Campus Access Only
All rights reserved. This publication is intended for use solely by faculty, students, and staff of University of the Pacific. No part of this publication may be reproduced, distributed, or transmitted in any form or by any means, now known or later developed, including but not limited to photocopying, recording, or other electronic or mechanical methods, without the prior written permission of the author or the publisher.
Date of Award
1997
Document Type
Thesis - Pacific Access Restricted
Degree Name
Master of Science (M.S.)
Department
Engineering
First Advisor
Richard H. Turpin
First Committee Member
William R. Topp
Second Committee Member
George W. Schroeder
Third Committee Member
Thuan V. Nguyen
Abstract
The thesis presents the principles, design, implementation, and test results of a prototype three-dimensional audio processor based upon the Analog Devices EZ-KIT Lite digital signal processing development platform. The three-dimensional audio processor simulates a virtual sound source that is free to move in three-dimensional space using a monaural audio source for input, a personal computer and mouse for source position control, and six loudspeakers arranged in a Cartesian array for output. Source distance, direction, and speed cues are produced by the processor using the Inverse Square Law, time delay, loudspeaker mixing, and sampling rate conversion by third-order polynomial interpolation. Test results confirm the performance of the three-dimensional audio processor.
Pages
122
Recommended Citation
Christensen, David Paul. (1997). Three-dimensional audio processor. University of the Pacific, Thesis - Pacific Access Restricted. https://scholarlycommons.pacific.edu/uop_etds/2315
To access this thesis/dissertation you must have a valid pacific.edu email address and log-in to Scholarly Commons.
Find in PacificSearchRights Statement
In Copyright. URI: http://rightsstatements.org/vocab/InC/1.0/
This Item is protected by copyright and/or related rights. You are free to use this Item in any way that is permitted by the copyright and related rights legislation that applies to your use. For other uses you need to obtain permission from the rights-holder(s).