Escape Tiger Lab

Course Instructor

Pramod Gupta

Lead Team Member Affiliation

Computer Science

Second Team Member Affiliation

Computer Science

Third Team Member Affiliation

Computer Science

Abstract

Escape Tiger Lab is a cooperative puzzle game made in the Unity game engine focused on encouraging efficient communication and cooperative problem solving. There are many puzzle games that are entirely single player experiences, so we wanted to make something that requires communicating with another person to complete.

The game works by having two players work together:

  • Player one is in charge of controlling the character in the digital game. They can move around and interact with the various puzzle modules placed on the walls of the environment. This player must tell player two what they are seeing and doing so that player two can help them solve the puzzles.
  • Player two has access to a manual that explains how each puzzle works and provides the correct solution given certain conditions. After receiving information from player one about the puzzle module and certain aspects of the environment, they must consult the manual and walk player one through the process of solving the puzzle.

The challenge of this game is that the first player cannot see what the second player is looking at and vice versa. To solve all the puzzles and escape the room, both players must quickly and efficiently relay information between each other to find the correct answer to each puzzle module one after the other.

Our game takes some inspiration from other cooperative puzzle games, particularly “Keep Talking and Nobody Explodes” which follows a similar game-and-manual formula. We wanted to expand on this idea by placing the player in a more active environment where they can move around freely. We also wanted to make the game more atmospheric, adding light horror elements and a looming threat to motivate the players rather than an immediate one.

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Escape Tiger Lab

Escape Tiger Lab is a cooperative puzzle game made in the Unity game engine focused on encouraging efficient communication and cooperative problem solving. There are many puzzle games that are entirely single player experiences, so we wanted to make something that requires communicating with another person to complete.

The game works by having two players work together:

  • Player one is in charge of controlling the character in the digital game. They can move around and interact with the various puzzle modules placed on the walls of the environment. This player must tell player two what they are seeing and doing so that player two can help them solve the puzzles.
  • Player two has access to a manual that explains how each puzzle works and provides the correct solution given certain conditions. After receiving information from player one about the puzzle module and certain aspects of the environment, they must consult the manual and walk player one through the process of solving the puzzle.

The challenge of this game is that the first player cannot see what the second player is looking at and vice versa. To solve all the puzzles and escape the room, both players must quickly and efficiently relay information between each other to find the correct answer to each puzzle module one after the other.

Our game takes some inspiration from other cooperative puzzle games, particularly “Keep Talking and Nobody Explodes” which follows a similar game-and-manual formula. We wanted to expand on this idea by placing the player in a more active environment where they can move around freely. We also wanted to make the game more atmospheric, adding light horror elements and a looming threat to motivate the players rather than an immediate one.