Reflecting on educational game design principles via empirical methods
ORCiD
Osvaldo Jiménez: 0000-0002-6515-4145
Document Type
Conference Presentation
Department
Computer Science
Conference Title
Proceedings of International Conference of the Learning Sciences, ICLS
Date of Presentation
1-1-2014
Abstract
In designing environments for children to use for learning, there are many design decisions that are made by the game's creators that can affect their effectiveness. One such example that many creators determine is the amount of story to embed in an educational game. To learn more about the importance of story in educational games, 77 fourth grade students in one elementary school were randomly assigned to play one of three versions of an educational video game with varying levels of story. The goal of the videogame is to give students practice with fractional-whole operations. In addition to logging interactions students made during gameplay, pre and post-tests that capture students' fractional knowledge in a classroom environment are reported and discussed. Results indicate that while story may not seem to be a critical factor in improving learning, its benefits and impact on learning may be more nuanced and complex.
ISSN
1814-9316
Volume
2
Issue
January
First Page
665
Last Page
672
Recommended Citation
Jiménez, O.
(2014).
Reflecting on educational game design principles via empirical methods.
Paper presented at Proceedings of International Conference of the Learning Sciences, ICLS.
https://scholarlycommons.pacific.edu/soecs-facpres/413