Tug-of-war: Seeking help while playing an educational card game

Tug-of-war: Seeking help while playing an educational card game

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Document Type

Contribution to Book

Department

Computer Science

Book Title

Learning by playing: Video gaming in education

Editor(s)

Fran C. Blumberg

Description

This chapter examines motivational aspects that cause students to play educational games and learn their featured content, with particular emphasis on a card game called Tug-of-War. It begins with an overview of help-seeking in technical environments before turning to a discussion of an initial way to measure motivation to learn: by focusing on the type and amount of help students seek from others in the classroom while playing the game. It then describes the design and development of Tug-of-War and how it has improved learning outcomes with respect to traditional academic measures.

Find in WorldCat

https://worldcat.org/title/870646845

ISBN

978-0199896653

DOI

10.1093/acprof:osobl/9780199896646.003.0016

Publication Date

Fall 1-1-2014

Publisher

Oxford University Press

City

Oxford

First Page

232

Last Page

245

Keywords

educational games, card game, Tug-of-War, help-seeking, motivation to learb, students, classroom

Disciplines

Engineering

Tug-of-war: Seeking help while playing an educational card game

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