Leveraging the Social Aspect of Educational Games
Department
Computer Science
Document Type
Article
Publication Title
Theory Into Practice
ISSN
1543-0421
DOI
10.1080/00405841.2015.1010845
First Page
101
Last Page
108
Publication Date
Fall 1-1-2015
Abstract
With games captivating the minds of many children in the United States, educators may be interested in trying to introduce games into their classrooms. This article offers educators insights into how to understand and incorporate games that are inherently social, promoting effective discourse in their classrooms. Although educational games and more generally educational technology are largely seen as being designed for individuals, tools exist that are designed for group play that can spark both peer-group and intergenerational play and discussion. Games that promote conversation and cooperation allow children to develop social skills, build community, and practice various modes of mentorship. Knowing about both the history and the research concerning how social games can be used helps educators critically analyze the effective use of games in the classroom and augment students learning of difficult concepts.
Recommended Citation
Jimenez, O.
(2015).
Leveraging the Social Aspect of Educational Games.
Theory Into Practice, , 101–108.
DOI: 10.1080/00405841.2015.1010845
https://scholarlycommons.pacific.edu/soecs-facarticles/175