Lead Author Affiliation

Sports Management

Lead Author Status

Undergraduate Student

Second Author Affiliation

Biological Sciences

Second Author Status

Undergraduate Student

Third Author Affiliation

Dental Hygiene

Third Author Status

Undergraduate Student

Fourth Author Affiliation

Accounting

Fourth Author Status

Undergraduate Student

Abstract

What if learning felt more like a game than a lesson? In our after-school tutoring program, we set out to create a series of educational games that make learning exciting, interactive, and engaging for our 3th through 5th graders. We designed activities that encourage students to think critically, work together, and apply their knowledge in creative ways. Our games focus on key academic areas like math, reading, and problem-solving, but they also help build communications, teamwork, and a love for learning. From fast-paced challenges that test quick thinking to strategy-based puzzles that require collaboration, each game was developed with the goal of making learning feel less like a task and more like an adventure. Along the way, we observed how students responded in the classrooms, what made them excited to participate, which concepts they struggled with, and how different game formats impacted engagement. This presentation explores our creative process, shares key takeaways from student feedback, and highlights why hands-on, play-infused learning can be such a powerful tool in education.

Location

DeRosa University Center, University of the Pacific

Start Date

26-4-2025 1:00 PM

End Date

26-4-2025 3:00 PM

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Apr 26th, 1:00 PM Apr 26th, 3:00 PM

Ace Math Games

DeRosa University Center, University of the Pacific

What if learning felt more like a game than a lesson? In our after-school tutoring program, we set out to create a series of educational games that make learning exciting, interactive, and engaging for our 3th through 5th graders. We designed activities that encourage students to think critically, work together, and apply their knowledge in creative ways. Our games focus on key academic areas like math, reading, and problem-solving, but they also help build communications, teamwork, and a love for learning. From fast-paced challenges that test quick thinking to strategy-based puzzles that require collaboration, each game was developed with the goal of making learning feel less like a task and more like an adventure. Along the way, we observed how students responded in the classrooms, what made them excited to participate, which concepts they struggled with, and how different game formats impacted engagement. This presentation explores our creative process, shares key takeaways from student feedback, and highlights why hands-on, play-infused learning can be such a powerful tool in education.