Occupational Therapy Training Application
Poster Number
53
Faculty Mentor Name
Natalie Perkins
Research or Creativity Area
Business
Abstract
- Problem: OT students rely on static case studies and limited lab access for adaptive equipment design practice, limiting hands-on rehearsal and consistent feedback.
- Background: A 3D interactive app integrating motion capture and quizzes can broaden experiential learning and reinforce biomechanical knowledge.
- Methods: In Unity, we built a 3D app featuring:
- 10 Activities of Daily Living across kitchen, bedroom, and office scenarios,
- Blender-modeled humanoid avatars rigged with Rokoko captures,
- A quiz module with 12 multiple-choice questions on range-of-motion and muscle function,
- A React Native/Firebase front end for mobile/web access.
- Status/Development: Core environments, avatar animations, and quiz functionality are complete. Detailed documentation and user-training materials are in preparation. A usability pilot with 30 students is scheduled for Spring 2025.
- Implications: This platform is poised to enhance OT curricula by delivering scalable, feedback-driven simulations that complement traditional lab exercises.
Location
University of the Pacific, DeRosa University Center
Start Date
26-4-2025 10:00 AM
End Date
26-4-2025 1:00 PM
Apr 26th, 10:00 AM
Apr 26th, 1:00 PM
Occupational Therapy Training Application
University of the Pacific, DeRosa University Center
- Problem: OT students rely on static case studies and limited lab access for adaptive equipment design practice, limiting hands-on rehearsal and consistent feedback.
- Background: A 3D interactive app integrating motion capture and quizzes can broaden experiential learning and reinforce biomechanical knowledge.
- Methods: In Unity, we built a 3D app featuring:
- 10 Activities of Daily Living across kitchen, bedroom, and office scenarios,
- Blender-modeled humanoid avatars rigged with Rokoko captures,
- A quiz module with 12 multiple-choice questions on range-of-motion and muscle function,
- A React Native/Firebase front end for mobile/web access.
- Status/Development: Core environments, avatar animations, and quiz functionality are complete. Detailed documentation and user-training materials are in preparation. A usability pilot with 30 students is scheduled for Spring 2025.
- Implications: This platform is poised to enhance OT curricula by delivering scalable, feedback-driven simulations that complement traditional lab exercises.