Occupational Therapy Training Application

Poster Number

53

Lead Author Affiliation

Computer Science

Lead Author Status

Undergraduate - Junior

Faculty Mentor Name

Natalie Perkins

Research or Creativity Area

Business

Abstract

  • Problem: OT students rely on static case studies and limited lab access for adaptive equipment design practice, limiting hands-on rehearsal and consistent feedback.
  • Background: A 3D interactive app integrating motion capture and quizzes can broaden experiential learning and reinforce biomechanical knowledge.
  • Methods: In Unity, we built a 3D app featuring:
    • 10 Activities of Daily Living across kitchen, bedroom, and office scenarios,
    • Blender-modeled humanoid avatars rigged with Rokoko captures,
    • A quiz module with 12 multiple-choice questions on range-of-motion and muscle function,
    • A React Native/Firebase front end for mobile/web access.
  • Status/Development: Core environments, avatar animations, and quiz functionality are complete. Detailed documentation and user-training materials are in preparation. A usability pilot with 30 students is scheduled for Spring 2025.
  • Implications: This platform is poised to enhance OT curricula by delivering scalable, feedback-driven simulations that complement traditional lab exercises.

Location

University of the Pacific, DeRosa University Center

Start Date

26-4-2025 10:00 AM

End Date

26-4-2025 1:00 PM

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Apr 26th, 10:00 AM Apr 26th, 1:00 PM

Occupational Therapy Training Application

University of the Pacific, DeRosa University Center

  • Problem: OT students rely on static case studies and limited lab access for adaptive equipment design practice, limiting hands-on rehearsal and consistent feedback.
  • Background: A 3D interactive app integrating motion capture and quizzes can broaden experiential learning and reinforce biomechanical knowledge.
  • Methods: In Unity, we built a 3D app featuring:
    • 10 Activities of Daily Living across kitchen, bedroom, and office scenarios,
    • Blender-modeled humanoid avatars rigged with Rokoko captures,
    • A quiz module with 12 multiple-choice questions on range-of-motion and muscle function,
    • A React Native/Firebase front end for mobile/web access.
  • Status/Development: Core environments, avatar animations, and quiz functionality are complete. Detailed documentation and user-training materials are in preparation. A usability pilot with 30 students is scheduled for Spring 2025.
  • Implications: This platform is poised to enhance OT curricula by delivering scalable, feedback-driven simulations that complement traditional lab exercises.