AR Language Learning

Lead Author Major

Computer Engineering

Lead Author Status

Senior

Second Author Major

Computer Engineering

Second Author Status

Senior

Third Author Major

Electrical Engineering

Third Author Status

Senior

Format

SOECS Senior Project Demonstration

Faculty Mentor Name

Elizabeth Basha

Faculty Mentor Department

Electrical and Computer Engineering

Abstract/Artist Statement

One of the many difficulties in learning a new language is not being able to be exposed enough to the new language. Our project aims to improve the feasibility of learning a new language by providing more opportunities to practice a new language. The language learning assist tool that we are designing is meant to aid in making language learning a regular habit.

Learning a language holds major significance in many situations. One of the most notable benefits from multilingualism is the larger career opportunity. Salary.com states that there can be a 5-20% increase in salary, given that the business provides such opportunities. Albert Saiz, an MIT economist found that college graduates proficient in at least two languages make an average 2% more income than similar graduates proficient in only a single language.

Our focus isn’t only on adults seeking to expand their repertoire. The importance of learning a language is especially prevalent in children of young ages. And not all the time will parents and educators be around to assist in children learning new words and phrases. Thus, we find that the prospect of a device focused on learning such knowledge that can be handled simply by children would be a great pursuit. With this device, parents would not have to leave their children with phones or tablets that might hinder productivity (including the adult’s, in the many cases where the children do not have their own devices at all times).

Our project device intakes visual feed from the user’s environment and identifies objects found in the image. Identified objects then have a corresponding label overlayed on the device. Then, the user will have the choice of select languages to translate the label(s) to. The goal here is to create a learning environment for the user that provides the opportunity to practice a different language while not being demanding on the user. In this way, children can directly relate the object they are seeing to the name of the object. Single words and names are one of the earliest things that people learn when learning a new language, and we hope to encourage that aspect of learning to promote active learning on a regular basis.

Location

Virtual

Start Date

25-4-2020 2:00 PM

End Date

25-4-2020 4:00 PM

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Apr 25th, 2:00 PM Apr 25th, 4:00 PM

AR Language Learning

Virtual

One of the many difficulties in learning a new language is not being able to be exposed enough to the new language. Our project aims to improve the feasibility of learning a new language by providing more opportunities to practice a new language. The language learning assist tool that we are designing is meant to aid in making language learning a regular habit.

Learning a language holds major significance in many situations. One of the most notable benefits from multilingualism is the larger career opportunity. Salary.com states that there can be a 5-20% increase in salary, given that the business provides such opportunities. Albert Saiz, an MIT economist found that college graduates proficient in at least two languages make an average 2% more income than similar graduates proficient in only a single language.

Our focus isn’t only on adults seeking to expand their repertoire. The importance of learning a language is especially prevalent in children of young ages. And not all the time will parents and educators be around to assist in children learning new words and phrases. Thus, we find that the prospect of a device focused on learning such knowledge that can be handled simply by children would be a great pursuit. With this device, parents would not have to leave their children with phones or tablets that might hinder productivity (including the adult’s, in the many cases where the children do not have their own devices at all times).

Our project device intakes visual feed from the user’s environment and identifies objects found in the image. Identified objects then have a corresponding label overlayed on the device. Then, the user will have the choice of select languages to translate the label(s) to. The goal here is to create a learning environment for the user that provides the opportunity to practice a different language while not being demanding on the user. In this way, children can directly relate the object they are seeing to the name of the object. Single words and names are one of the earliest things that people learn when learning a new language, and we hope to encourage that aspect of learning to promote active learning on a regular basis.