Wow! A Rhythm Game with a Fighting Element?
Format
SOECS Senior Project Demonstration
Faculty Mentor Name
Shon Vick
Faculty Mentor Department
Computer Science
Additional Faculty Mentor Name
Osvaldo Jimenez
Additional Faculty Mentor Department
Computer Science
Abstract/Artist Statement
With gaming being a highly profitable industry and a hobby that we all partake in, our team was motivated to focus on gaming in our senior project. Creating a rhythm game that appeals to the masses is our main goal.
The Rhythm Fighter is a rhythm fighting game that uses a keyboard to match inputs to the beat of the song and notes. The fighting aspect of this game involves the usage of characters and health bars while the song progresses. If the player hits the notes in time, the enemies’ health depletes. But, if the player miss a note your health depletes.
The problem that our game will solve is the oversaturation of barebone rhythm games, which basically have a screen with falling/rising notes, hitting notes to the beat of the music, and a score to keep track. Creating a hybrid genre of rhythm and fighting games makes this game more unique. Providing a story, characters, fighting, and much more, while staying as a rhythm game to its core would make our application a step above the rest.
Following the waterfall method, the development/implementation process started from late March to late April. Our preliminary findings are that producing a fully functioning and smooth base gameplay would be the biggest challenge. But once we lay down that foundation, implementing more music would be easier and as a result, entertain the player more.
Location
School of Engineering & Computer Science
Start Date
4-5-2018 2:30 PM
End Date
4-5-2018 4:00 PM
Wow! A Rhythm Game with a Fighting Element?
School of Engineering & Computer Science
With gaming being a highly profitable industry and a hobby that we all partake in, our team was motivated to focus on gaming in our senior project. Creating a rhythm game that appeals to the masses is our main goal.
The Rhythm Fighter is a rhythm fighting game that uses a keyboard to match inputs to the beat of the song and notes. The fighting aspect of this game involves the usage of characters and health bars while the song progresses. If the player hits the notes in time, the enemies’ health depletes. But, if the player miss a note your health depletes.
The problem that our game will solve is the oversaturation of barebone rhythm games, which basically have a screen with falling/rising notes, hitting notes to the beat of the music, and a score to keep track. Creating a hybrid genre of rhythm and fighting games makes this game more unique. Providing a story, characters, fighting, and much more, while staying as a rhythm game to its core would make our application a step above the rest.
Following the waterfall method, the development/implementation process started from late March to late April. Our preliminary findings are that producing a fully functioning and smooth base gameplay would be the biggest challenge. But once we lay down that foundation, implementing more music would be easier and as a result, entertain the player more.