Back At It
Format
Oral Presentation
Faculty Mentor Name
Marie Lee
Faculty Mentor Department
Art and Graphic Design
Additional Faculty Mentor Name
Brett DeBoer
Additional Faculty Mentor Department
Art and Graphic Design
Abstract/Artist Statement
Back At It is a prototype app that I have created to help artists and designers struggling with creative block. This happens when artists are unable to spark their creative energy. My goals are to help my audience identify the problem at its start, providing a way for them to take control of their own well-being. The app, which I have called Back At It, includes a survey, calendar, things to try, exercises, additional sources, and a way to see the user’s progress. The survey includes two parts; the first part helps users identify what their project is about and the second part helps the app configure what the problem is based off of a point system. The user is then directed to “things to try” which gives them an overview of different options to improve their situation. The “exercises” section suggests what a user can do to release creative energy in less than fifteen minutes. The calendar includes a section to rate how you are feeling and what you are planning on doing that day. The “progress” page charts how the user was feeling throughout the week. “Additional sources” are for when the user needs outside help and resources that the app cannot provide. Making this app helped me understand my own creative block, how to work through it and I hope it helps others too.
Location
DeRosa University Center, Room 211
Start Date
28-4-2018 1:20 PM
End Date
28-4-2018 1:40 PM
Back At It
DeRosa University Center, Room 211
Back At It is a prototype app that I have created to help artists and designers struggling with creative block. This happens when artists are unable to spark their creative energy. My goals are to help my audience identify the problem at its start, providing a way for them to take control of their own well-being. The app, which I have called Back At It, includes a survey, calendar, things to try, exercises, additional sources, and a way to see the user’s progress. The survey includes two parts; the first part helps users identify what their project is about and the second part helps the app configure what the problem is based off of a point system. The user is then directed to “things to try” which gives them an overview of different options to improve their situation. The “exercises” section suggests what a user can do to release creative energy in less than fifteen minutes. The calendar includes a section to rate how you are feeling and what you are planning on doing that day. The “progress” page charts how the user was feeling throughout the week. “Additional sources” are for when the user needs outside help and resources that the app cannot provide. Making this app helped me understand my own creative block, how to work through it and I hope it helps others too.