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Format
SOECS Senior Project Demonstration
Faculty Mentor Name
Dan Cliburn
Faculty Mentor Department
Computer Science
Abstract/Artist Statement
The video game industry is constantly evolving. This can be seen through detailed character customization and consoles having the ability to produce high quality cinematic graphics. However, video game input devices, specifically controllers, have not evolved much in the last few years. For example, PlayStation has added many significant changes to the overall performance of its controller, yet it still retains its basic form and function from its inception. This project aims to capture metric data on button input. From this data, one can yield the button pushing frequency and length of time buttons are held based on specific video game genres. This data can then be used to produce an image of the controller where only the more frequently pressed buttons are displayed. In addition, game developers can use this data to create highly tuned video game controllers that suit gamers' preferred style of playing for each video game genre. I will be demonstrating this project with a controller and a laptop running the program while playing a game.
Location
School of Engineering & Computer Science
Start Date
6-5-2017 2:30 PM
End Date
6-5-2017 4:00 PM
Start Select
School of Engineering & Computer Science
The video game industry is constantly evolving. This can be seen through detailed character customization and consoles having the ability to produce high quality cinematic graphics. However, video game input devices, specifically controllers, have not evolved much in the last few years. For example, PlayStation has added many significant changes to the overall performance of its controller, yet it still retains its basic form and function from its inception. This project aims to capture metric data on button input. From this data, one can yield the button pushing frequency and length of time buttons are held based on specific video game genres. This data can then be used to produce an image of the controller where only the more frequently pressed buttons are displayed. In addition, game developers can use this data to create highly tuned video game controllers that suit gamers' preferred style of playing for each video game genre. I will be demonstrating this project with a controller and a laptop running the program while playing a game.