Drone Wars
Format
SOECS Senior Project Demonstration
Faculty Mentor Name
Rahim Khoie
Faculty Mentor Department
Electrical and Computer Engineering
Abstract/Artist Statement
Drone Wars is a quadcopter based game designed for ages ten and up. This game consists of small quadcopters that can shoot at each other using lasers. A system is attached to each quadcopter which allows it to fire and detect hits, which are in the form of an optical system. The laser diode is triggered by the user pressing a button on the controller for the quadcopter. The detector consists of an array of photodetectors, which are constantly polled by the microcontroller for an increase in voltage. If there is a change in voltage at the intersection between the photoresistors, the quadcopter has been hit. The quadcopters give a visible signal when they have been hit in the form of blinking LEDs and a seven segment display hit counter, so that the pilot has confirmation of the hit. If a quadcopter has been hit, it cannot fire its laser for 5 seconds. The quadcopter also cannot be hit again during this period. Evasion tactics, such as rolls and flips, are supported by the quadcopter and can be triggered by users during play. This system is expandable such that if 100 people bought the product they could all play together in a large area without any interference problems.
Location
School of Engineering & Computer Science
Start Date
2-5-2015 2:30 PM
End Date
2-5-2015 4:30 PM
Drone Wars
School of Engineering & Computer Science
Drone Wars is a quadcopter based game designed for ages ten and up. This game consists of small quadcopters that can shoot at each other using lasers. A system is attached to each quadcopter which allows it to fire and detect hits, which are in the form of an optical system. The laser diode is triggered by the user pressing a button on the controller for the quadcopter. The detector consists of an array of photodetectors, which are constantly polled by the microcontroller for an increase in voltage. If there is a change in voltage at the intersection between the photoresistors, the quadcopter has been hit. The quadcopters give a visible signal when they have been hit in the form of blinking LEDs and a seven segment display hit counter, so that the pilot has confirmation of the hit. If a quadcopter has been hit, it cannot fire its laser for 5 seconds. The quadcopter also cannot be hit again during this period. Evasion tactics, such as rolls and flips, are supported by the quadcopter and can be triggered by users during play. This system is expandable such that if 100 people bought the product they could all play together in a large area without any interference problems.