Not Another Twin-Stick Shooter
Format
SOECS Senior Project Demonstration
Faculty Mentor Name
Michael Doherty
Faculty Mentor Department
Computer Science
Additional Faculty Mentor Name
Leili Javadpour
Abstract/Artist Statement
Not Another Twin Stick Shooter (NATSS) is a top down rogue-lite twin-stick shooter developed in Unity3D. Influenced by games like The Binding of Isaac, the levels, items, and enemies in NATSS are procedurally generated. Each level consists of random layouts and random enemies with a boss at the end. The player must defeat the boss to get to the next level. Unique items are contained in special rooms on each level. Items can be used in conjunction to create powerful synergies. Each play through of NATSS will be a different experience. The protagonist of NATSS is on a journey to defeat guardians of the world because they seem to toy with humans and are believed to be a threat to humanity. In order to do this, the protagonist must fight his way through the Guardians Tower while gathering weapons and allies. Each time the protagonist slays a guardian he finds himself doubtful of his actions because the consequences of killing a guardian may outweigh the consequences of being oppressed by the guardians.
Location
School of Engineering & Computer Science
Start Date
2-5-2015 2:30 PM
End Date
2-5-2015 4:30 PM
Not Another Twin-Stick Shooter
School of Engineering & Computer Science
Not Another Twin Stick Shooter (NATSS) is a top down rogue-lite twin-stick shooter developed in Unity3D. Influenced by games like The Binding of Isaac, the levels, items, and enemies in NATSS are procedurally generated. Each level consists of random layouts and random enemies with a boss at the end. The player must defeat the boss to get to the next level. Unique items are contained in special rooms on each level. Items can be used in conjunction to create powerful synergies. Each play through of NATSS will be a different experience. The protagonist of NATSS is on a journey to defeat guardians of the world because they seem to toy with humans and are believed to be a threat to humanity. In order to do this, the protagonist must fight his way through the Guardians Tower while gathering weapons and allies. Each time the protagonist slays a guardian he finds himself doubtful of his actions because the consequences of killing a guardian may outweigh the consequences of being oppressed by the guardians.