Microsoft Kinect Physics Software
Format
SOECS Senior Project Demonstration
Faculty Mentor Name
Jinzhu Gao
Faculty Mentor Department
Computer Science
Additional Faculty Mentor Name
Michael Doherty
Abstract/Artist Statement
Released to enhance game play for the Microsoft Xbox 360, the Microsoft Kinect is a motion sensing device that enables users to interact with their videogames using their body or spoken commands to control the game. However, the capabilities of the Microsoft Kinect go beyond videogames and can be used in many other applications. Since the device was released, the Pacific Physics Department has wanted to use the Kinect to calculate values such as force and acceleration of certain gestures. Their ultimate goal is to show younger students that physics and science can be fun and engaging. A user will enter their weight into a graphical user interface and move to stand in front of the device. When prompted, the user will either jump or spin. Using the Kinect’s built in skeletal tracking, the software will track certain joints over the course of the gesture and determine the spatial changes. Using these values in conjunction with the entered weight, the program will utilize physics equations to calculate force and acceleration of the gesture and display them to the user. This software is being developed using the Kinect SDK and the C# programming language.
Location
School of Engineering & Computer Science
Start Date
27-4-2013 2:00 PM
End Date
27-4-2013 3:30 PM
Microsoft Kinect Physics Software
School of Engineering & Computer Science
Released to enhance game play for the Microsoft Xbox 360, the Microsoft Kinect is a motion sensing device that enables users to interact with their videogames using their body or spoken commands to control the game. However, the capabilities of the Microsoft Kinect go beyond videogames and can be used in many other applications. Since the device was released, the Pacific Physics Department has wanted to use the Kinect to calculate values such as force and acceleration of certain gestures. Their ultimate goal is to show younger students that physics and science can be fun and engaging. A user will enter their weight into a graphical user interface and move to stand in front of the device. When prompted, the user will either jump or spin. Using the Kinect’s built in skeletal tracking, the software will track certain joints over the course of the gesture and determine the spatial changes. Using these values in conjunction with the entered weight, the program will utilize physics equations to calculate force and acceleration of the gesture and display them to the user. This software is being developed using the Kinect SDK and the C# programming language.