Aerodynamically Accurate Aircraft Simulation

Format

SOECS Senior Project Demonstration

Faculty Mentor Name

Michael Doherty

Faculty Mentor Department

School of Engineering and Computer Science

Abstract/Artist Statement

We have developed an airplane simulator based on accurate simulation of the aerodynamics resulting from a realistic aircraft model. The aircraft is modeled by eight segments: fuselage, four wing segments, two tail segments and a rudder. The simulation computes the forces resulting from the airflow over each of these segments and uses those forces to determine the aircraft motion. The simulation is developed in C# and utilizes Microsoft’s XNA game development library for graphics and user interface. This allows the simulation to be deployed to both Windows computers and the XBOX 360.

Location

School of Engineering & Computer Science

Start Date

30-4-2011 2:00 PM

End Date

30-4-2011 3:30 PM

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Apr 30th, 2:00 PM Apr 30th, 3:30 PM

Aerodynamically Accurate Aircraft Simulation

School of Engineering & Computer Science

We have developed an airplane simulator based on accurate simulation of the aerodynamics resulting from a realistic aircraft model. The aircraft is modeled by eight segments: fuselage, four wing segments, two tail segments and a rudder. The simulation computes the forces resulting from the airflow over each of these segments and uses those forces to determine the aircraft motion. The simulation is developed in C# and utilizes Microsoft’s XNA game development library for graphics and user interface. This allows the simulation to be deployed to both Windows computers and the XBOX 360.