Aerodynamically Accurate Aircraft Simulation
Format
SOECS Senior Project Demonstration
Faculty Mentor Name
Michael Doherty
Faculty Mentor Department
School of Engineering and Computer Science
Abstract/Artist Statement
We have developed an airplane simulator based on accurate simulation of the aerodynamics resulting from a realistic aircraft model. The aircraft is modeled by eight segments: fuselage, four wing segments, two tail segments and a rudder. The simulation computes the forces resulting from the airflow over each of these segments and uses those forces to determine the aircraft motion. The simulation is developed in C# and utilizes Microsoft’s XNA game development library for graphics and user interface. This allows the simulation to be deployed to both Windows computers and the XBOX 360.
Location
School of Engineering & Computer Science
Start Date
30-4-2011 2:00 PM
End Date
30-4-2011 3:30 PM
Aerodynamically Accurate Aircraft Simulation
School of Engineering & Computer Science
We have developed an airplane simulator based on accurate simulation of the aerodynamics resulting from a realistic aircraft model. The aircraft is modeled by eight segments: fuselage, four wing segments, two tail segments and a rudder. The simulation computes the forces resulting from the airflow over each of these segments and uses those forces to determine the aircraft motion. The simulation is developed in C# and utilizes Microsoft’s XNA game development library for graphics and user interface. This allows the simulation to be deployed to both Windows computers and the XBOX 360.