Improving student creativity through digital technology products: A literature review
Document Type
Article
Publication Title
Thinking Skills and Creativity
ISSN
1871-1871
Volume
44
DOI
10.1016/j.tsc.2022.101032
Publication Date
6-1-2022
Abstract
Teachers have increasingly included digital technology products in their curricula to improve students’ creativity. In order to understand the most widely used digital technology products and their impact on students’ creativity, 61 articles indexed by the Social Sciences Citation Index (SSCI) were reviewed. Our review revealed that the articles investigated six categories of digital technology products (information saving-sharing, digital gaming, digital design, digital writing, robotics, and virtual learning environment), used four methods to measure students’ creativity (students’ creative characteristics, outputs, process, and learning environment), and analyzed five ways that digital technology products influence students’ creativity (increasing motivation, professional activities, higher order thinking, creative cooperation, and cognitive load). Our analysis of the literature indicates that the impact of digital technology products on students’ creativity is mixed and depends on teaching strategies and learning behaviors. We identify research challenges and important areas for future research.
Recommended Citation
Tang, C.,
Mao, S.,
Naumann, S. E.,
&
Xing, Z.
(2022).
Improving student creativity through digital technology products: A literature review.
Thinking Skills and Creativity, 44,
DOI: 10.1016/j.tsc.2022.101032
https://scholarlycommons.pacific.edu/esob-facarticles/295