Event Title

Gamifying the Classroom

Start Date

4-16-2020 12:10 PM

End Date

4-16-2020 12:40 PM

Description

This presentation introduces best practices for gaming in the classroom on a small scale. Learn from faculty experiences adapting existing games or designing micro games that meet course learning objectives.

This document is currently not available here.

Share

COinS
 
Apr 16th, 12:10 PM Apr 16th, 12:40 PM

Gamifying the Classroom

Digital Wall, Library

This presentation introduces best practices for gaming in the classroom on a small scale. Learn from faculty experiences adapting existing games or designing micro games that meet course learning objectives.