Comparing design-based and agile methodologies in educational game development
Osvaldo Jiménez: 0000-0002-6515-4145
Proceedings of the European Conference on Games-based Learning
Date of Presentation
This paper explores the question: when faced with a fixed time-constraint, what impact does a process have on developers' abilities to create effective educational games? In this paper, we discuss the process in which educational games are constructed and explore how different processes related to software development could impact those games, both from a product and process standpoint. The paper highlights how one of the authors used two different processes related to developing games, a design-based process versus a scrum framework with students in a course where they focused on developing educational games. With presenting data on evaluations of the products produced and surveys of the student experience, the paper aims to highlight how the process may have influenced both the products that were constructed and the experience for the students in the class.
Comparing design-based and agile methodologies in educational game development.
Paper presented at Proceedings of the European Conference on Games-based Learning.