The Beauty of Determinism: Quick-Time Mechanics in a Tactical RPG

Lead Author Major

Computer Science

Lead Author Status

Senior

Second Author Major

Computer Science

Second Author Status

Senior

Third Author Major

Computer Science

Third Author Status

Senior

Format

SOECS Senior Project Demonstration

Faculty Mentor Name

Michael Canniff

Faculty Mentor Department

Computer Science

Abstract/Artist Statement

Typical combat mechanics in turn-based RPGs (role-playing game) end up having the player make decisions and just playing the consequences out on screen, while the player waits and hopes RNG (random number generator) works in their favor. Our idea to make gameplay more interactive and reduce RNG is to include quick-time mechanics similar to games like Paper Mario. For instance, typical RPGs have a percent chance to hit and can either miss, hit, or get a critical hit resulting in more damage than normal. Our solution is to remove the chance to hit and instead replace it with a mini-game using quick-time mechanics, so if the button(s) in the prompt are pressed at the correct time, depending on if the player is attacking or defending, the damage will be increased or reduced respectively. Missed button presses when attacking would have different effects based on the attack like simply losing the extra damage or missing the attack completely. The finished product will serve as a proof of concept to demonstrate our ideas for turn-based gameplay.

We were inspired by our appreciation for video games and sought to make our own game that would use similar mechanics, while adding our own touch to make gameplay more interactive and less RNG-based. We hope that others that don’t like too much RNG will enjoy the gameplay more, since it’s more interactive. Through these ideas we would be able to express the characters more as well giving them custom attack animations that would add to their personality. Our other goal is to integrate gameplay with story, so our ideas will hopefully make a game more fun, while adding to story and character development.

Location

Virtual

Start Date

25-4-2020 2:00 PM

End Date

25-4-2020 4:00 PM

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Apr 25th, 2:00 PM Apr 25th, 4:00 PM

The Beauty of Determinism: Quick-Time Mechanics in a Tactical RPG

Virtual

Typical combat mechanics in turn-based RPGs (role-playing game) end up having the player make decisions and just playing the consequences out on screen, while the player waits and hopes RNG (random number generator) works in their favor. Our idea to make gameplay more interactive and reduce RNG is to include quick-time mechanics similar to games like Paper Mario. For instance, typical RPGs have a percent chance to hit and can either miss, hit, or get a critical hit resulting in more damage than normal. Our solution is to remove the chance to hit and instead replace it with a mini-game using quick-time mechanics, so if the button(s) in the prompt are pressed at the correct time, depending on if the player is attacking or defending, the damage will be increased or reduced respectively. Missed button presses when attacking would have different effects based on the attack like simply losing the extra damage or missing the attack completely. The finished product will serve as a proof of concept to demonstrate our ideas for turn-based gameplay.

We were inspired by our appreciation for video games and sought to make our own game that would use similar mechanics, while adding our own touch to make gameplay more interactive and less RNG-based. We hope that others that don’t like too much RNG will enjoy the gameplay more, since it’s more interactive. Through these ideas we would be able to express the characters more as well giving them custom attack animations that would add to their personality. Our other goal is to integrate gameplay with story, so our ideas will hopefully make a game more fun, while adding to story and character development.