Title

Wow! A Rhythm Game with a Fighting Element?

Lead Author Major

Computer Science

Lead Author Status

Senior

Second Author Major

Computer Science

Second Author Status

Senior

Third Author Major

Computer Science

Third Author Status

Senior

Fourth Author Major

Computer Science

Fourth Author Status

Senior

Format

SOECS Senior Project Demonstration

Faculty Mentor Name

Shon Vick

Faculty Mentor Email

s_vick@pacific.edu

Faculty Mentor Department

Computer Science

Additional Faculty Mentor Name

Osvaldo Jimenez

Additional Faculty Mentor Email

ojimenez@pacific.edu

Additional Faculty Mentor Department

Computer Science

Abstract/Artist Statement

With gaming being a highly profitable industry and a hobby that we all partake in, our team was motivated to focus on gaming in our senior project. Creating a rhythm game that appeals to the masses is our main goal.

The Rhythm Fighter is a rhythm fighting game that uses a keyboard to match inputs to the beat of the song and notes. The fighting aspect of this game involves the usage of characters and health bars while the song progresses. If the player hits the notes in time, the enemies’ health depletes. But, if the player miss a note your health depletes.

The problem that our game will solve is the oversaturation of barebone rhythm games, which basically have a screen with falling/rising notes, hitting notes to the beat of the music, and a score to keep track. Creating a hybrid genre of rhythm and fighting games makes this game more unique. Providing a story, characters, fighting, and much more, while staying as a rhythm game to its core would make our application a step above the rest.

Following the waterfall method, the development/implementation process started from late March to late April. Our preliminary findings are that producing a fully functioning and smooth base gameplay would be the biggest challenge. But once we lay down that foundation, implementing more music would be easier and as a result, entertain the player more.

Location

School of Engineering & Computer Science

Start Date

4-5-2018 2:30 PM

End Date

4-5-2018 4:00 PM

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May 4th, 2:30 PM May 4th, 4:00 PM

Wow! A Rhythm Game with a Fighting Element?

School of Engineering & Computer Science

With gaming being a highly profitable industry and a hobby that we all partake in, our team was motivated to focus on gaming in our senior project. Creating a rhythm game that appeals to the masses is our main goal.

The Rhythm Fighter is a rhythm fighting game that uses a keyboard to match inputs to the beat of the song and notes. The fighting aspect of this game involves the usage of characters and health bars while the song progresses. If the player hits the notes in time, the enemies’ health depletes. But, if the player miss a note your health depletes.

The problem that our game will solve is the oversaturation of barebone rhythm games, which basically have a screen with falling/rising notes, hitting notes to the beat of the music, and a score to keep track. Creating a hybrid genre of rhythm and fighting games makes this game more unique. Providing a story, characters, fighting, and much more, while staying as a rhythm game to its core would make our application a step above the rest.

Following the waterfall method, the development/implementation process started from late March to late April. Our preliminary findings are that producing a fully functioning and smooth base gameplay would be the biggest challenge. But once we lay down that foundation, implementing more music would be easier and as a result, entertain the player more.