Back At It

Lead Author Major

Graphic Design and Studio Art

Lead Author Status

5th year Senior

Format

Oral Presentation

Faculty Mentor Name

Marie Lee

Faculty Mentor Department

Art and Graphic Design

Additional Faculty Mentor Name

Brett DeBoer

Additional Faculty Mentor Department

Art and Graphic Design

Abstract/Artist Statement

Back At It is a prototype app that I have created to help artists and designers struggling with creative block. This happens when artists are unable to spark their creative energy. My goals are to help my audience identify the problem at its start, providing a way for them to take control of their own well-being. The app, which I have called Back At It, includes a survey, calendar, things to try, exercises, additional sources, and a way to see the user’s progress. The survey includes two parts; the first part helps users identify what their project is about and the second part helps the app configure what the problem is based off of a point system. The user is then directed to “things to try” which gives them an overview of different options to improve their situation. The “exercises” section suggests what a user can do to release creative energy in less than fifteen minutes. The calendar includes a section to rate how you are feeling and what you are planning on doing that day. The “progress” page charts how the user was feeling throughout the week. “Additional sources” are for when the user needs outside help and resources that the app cannot provide. Making this app helped me understand my own creative block, how to work through it and I hope it helps others too.

Location

DeRosa University Center, Room 211

Start Date

28-4-2018 1:20 PM

End Date

28-4-2018 1:40 PM

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Apr 28th, 1:20 PM Apr 28th, 1:40 PM

Back At It

DeRosa University Center, Room 211

Back At It is a prototype app that I have created to help artists and designers struggling with creative block. This happens when artists are unable to spark their creative energy. My goals are to help my audience identify the problem at its start, providing a way for them to take control of their own well-being. The app, which I have called Back At It, includes a survey, calendar, things to try, exercises, additional sources, and a way to see the user’s progress. The survey includes two parts; the first part helps users identify what their project is about and the second part helps the app configure what the problem is based off of a point system. The user is then directed to “things to try” which gives them an overview of different options to improve their situation. The “exercises” section suggests what a user can do to release creative energy in less than fifteen minutes. The calendar includes a section to rate how you are feeling and what you are planning on doing that day. The “progress” page charts how the user was feeling throughout the week. “Additional sources” are for when the user needs outside help and resources that the app cannot provide. Making this app helped me understand my own creative block, how to work through it and I hope it helps others too.