Regent

Lead Author Major

Computer Science

Format

SOECS Senior Project Demonstration

Faculty Mentor Name

Michael Doherty

Faculty Mentor Department

Computer Science

Abstract/Artist Statement

Regent is a game that will be part of the first person zombie shooter genre. There are very few zombie shooters set in the 1400s or earlier, most are set in World War II or later. This empty spot in the market is a great opportunity to create a project that would be appreciated by a segment of the gaming community. The game was created using the Unity game engine. Some of the art assets for the game, which help to create the environment of the 1400s, were acquired from the Unity Asset Store. The rest of the art assets were created as part of this project. The game currently has four levels for the player to explore and conquer. Each level is based in the same village of Ragnarök, which has been overrun by zombies. The game contains two weapons and zombies that summon on each level. There is a goal for each level that you need to complete before you move onto the next section, for example get the key to unlock the door to the next level. A primary design objective is that it is meant to be difficult. The game should evoke feelings of fear and stress in the player. That way when the player completes a section there is a feeling of satisfaction.

Location

School of Engineering & Computer Science

Start Date

7-5-2016 2:30 PM

End Date

7-5-2016 4:00 PM

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May 7th, 2:30 PM May 7th, 4:00 PM

Regent

School of Engineering & Computer Science

Regent is a game that will be part of the first person zombie shooter genre. There are very few zombie shooters set in the 1400s or earlier, most are set in World War II or later. This empty spot in the market is a great opportunity to create a project that would be appreciated by a segment of the gaming community. The game was created using the Unity game engine. Some of the art assets for the game, which help to create the environment of the 1400s, were acquired from the Unity Asset Store. The rest of the art assets were created as part of this project. The game currently has four levels for the player to explore and conquer. Each level is based in the same village of Ragnarök, which has been overrun by zombies. The game contains two weapons and zombies that summon on each level. There is a goal for each level that you need to complete before you move onto the next section, for example get the key to unlock the door to the next level. A primary design objective is that it is meant to be difficult. The game should evoke feelings of fear and stress in the player. That way when the player completes a section there is a feeling of satisfaction.