Optical Warfare: The Art of Using Terrible Aim to your Strategic Advantage

Lead Author Major

Computer Science

Lead Author Status

Senior

Second Author Major

Computer Science

Second Author Status

Senior

Format

SOECS Senior Project Demonstration

Faculty Mentor Name

Daniel Cliburn

Faculty Mentor Department

Computer Science

Abstract/Artist Statement

Generally, first person shooter (FPS) video games follow the same formula and do not offer too much innovation. This is an issue we aim to address with our application: Optical Warfare. The core mechanic of this game involves a laser optic sight that is visible to all players. This mechanic adds a new level of depth over a standard FPS game by forcing players to be wary of where they aim their sight as it can give away their position to enemy players. For example, aiming up into the sky is like shining a large beacon that informs everyone of your position, and aiming at the ground will completely conceal your weapon's laser sight. We also included the ability to sprint and jump, as we feel that these features add to a more exciting, and dynamic gameplay experience.

Optical Warfare is a multiplayer FPS video game that is currently in development for PC platforms. This game is primarily being developed using the Unity game engine. We chose to use this tool because we are both familiar with it, and it allows us to easily turn ideas into something tangible. For 3D modeling and animation assets we have elected to use Blender— a free 3D modeling and animation tool. At the time of writing this, the features are limited, but we have dreams of adding multiple game modes, abilities, weapons, and character customization to our game. We hope that you can see some of these when you play our demo, and even more as the program progresses beyond that. A demo of this application will be available as part of Senior Project Day on May 6th, 2017.

Location

School of Engineering & Computer Science

Start Date

6-5-2017 2:30 PM

End Date

6-5-2017 4:00 PM

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May 6th, 2:30 PM May 6th, 4:00 PM

Optical Warfare: The Art of Using Terrible Aim to your Strategic Advantage

School of Engineering & Computer Science

Generally, first person shooter (FPS) video games follow the same formula and do not offer too much innovation. This is an issue we aim to address with our application: Optical Warfare. The core mechanic of this game involves a laser optic sight that is visible to all players. This mechanic adds a new level of depth over a standard FPS game by forcing players to be wary of where they aim their sight as it can give away their position to enemy players. For example, aiming up into the sky is like shining a large beacon that informs everyone of your position, and aiming at the ground will completely conceal your weapon's laser sight. We also included the ability to sprint and jump, as we feel that these features add to a more exciting, and dynamic gameplay experience.

Optical Warfare is a multiplayer FPS video game that is currently in development for PC platforms. This game is primarily being developed using the Unity game engine. We chose to use this tool because we are both familiar with it, and it allows us to easily turn ideas into something tangible. For 3D modeling and animation assets we have elected to use Blender— a free 3D modeling and animation tool. At the time of writing this, the features are limited, but we have dreams of adding multiple game modes, abilities, weapons, and character customization to our game. We hope that you can see some of these when you play our demo, and even more as the program progresses beyond that. A demo of this application will be available as part of Senior Project Day on May 6th, 2017.